In Johnson’s book, Everything Bad Is Good For You, an American Philosopher named, James Flynn discovered that a persons IQ test results are culturally biased, causing a racial gap between generations of Caucasian and African American test scores. The Flynn Effect is profoundly shaped by the sleeper curve and a persons environment. I strongly agree that, “The Sleeper Curve shows that popular culture is growing more complex, yet it is not sufficiently complex to challenge the most gifted minds, which is why the geniuses aren’t getting any smarter.” (Johnson 152) Today, many Americans enjoy being indoors and playing video games, such as, Call Of Duty: Black Ops, these games challenge a persons mind and allow further cognitive development. A persons cognition is defined as the mental action or process of acquiring knowledge and understanding through thought, experience, and the senses. Experiments have also shown that people who play video games are often more social, confident and comfortable when solving problems.
Johnson, Steven. Everything Bad Is Good for You: How Today's Popular Culture Is Actually Making Us Smarter. New York: Riverhead Books, 2005. Print.
Thats the same thing I thought while reading the book. I tried playing a video game and the amount of things that you have to keep in the back of your mind while playing definitely helps you with characteristics such as concentration. Its crazy how playing a video works your brain more than studying probably does haha
ReplyDeleteI like how talked about the racial gap between generations with test scores and also how playing video games actually makes the mind more alert and aware with all the things they have to focus on in the game.
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